This dataset includes both tabular data and images. The tabular data describes ancient treasure and the images are pictures of these items.  Note that the pictures are the primary source of truth, some errors can occur as archeologists describe these items.  

Each row in the training and test datasets will be a number that specifies the image of that item, for example item 1 has the image of 1.jpg.

## Files

*   **train.csv** - the training set
*   **test.csv** - the test set
*   **sample_submission.csv** - a sample submission file in the correct format

## Columns
* **id** - Id field
* **item_type** - Category of treasure (ring, crown, necklace, doubloon, chalice, scepter, amulet, brooch)
* **weight_grams** - Item weight in grams (0.1-5000.0)
* **height_cm** - Vertical measurement in centimeters (0.1-100.0)
* **width_cm** - Horizontal measurement in centimeters (0.1-100.0)
* **depth_cm** - Front-to-back measurement in centimeters (0.1-100.0)
* **primary_material** - Main material (gold, silver, bronze, platinum, iron, copper, brass, steel)
* **secondary_material** - Additional material (none, wood, leather, cloth, ivory, bone)
* **gem_type** - Primary gemstone (none, diamond, ruby, emerald, sapphire, pearl, amethyst, topaz)
* **gem_count** - Number of gemstones present (0-100)
* **primary_color** - Dominant color (gold, silver, bronze, red, blue, green, purple, black, white)
* **surface_texture** - Surface finish (polished, rough, encrusted, weathered, ornate, smooth)
* **rarity_level** - Rarity classification (common, uncommon, rare, epic, legendary, unique)
* **origin_culture** - Cultural origin (pirate, royal, ancient, tribal, religious, military)
* **creation_year** - Year of creation (negative for BCE, positive for CE)
* **has_inscription** - Whether item contains text or symbols (true/false)
* **inscription_script** - Writing system used (none, latin, runic, hieroglyphic, cuneiform)
* **pattern_type** - Decorative pattern style (none, geometric, floral, celestial, animal, abstract)
* **craftsmanship_level** - Quality of creation (masterwork, excellent, good, average, crude)
* **magic_enchanted** - Whether item has magical properties (true/false)
* **environment_type** - Found in (ocean, cave, tomb, temple, palace, battlefield, desert)
* **oxidation_level** - Degree of oxidation (none, slight, moderate, heavy, severe)
* **restoration_status** - Restoration state (original, cleaned, restored, reconstructed)
* **authentication_status** - Verification level (verified, probable, questionable, replica)
* **monetary_value_gold** - Worth in gold pieces (0-1000000)
* **historical_significance** - Historical importance (none, minor, moderate, major, legendary)
* **cursed_status** - Whether item carries a curse (true/false)
* **shine_factor** - Surface reflectivity (0.0-1.0)
* **damage_resistance** - Durability rating (1-100)
* **set_piece** - Whether item belongs to a collection (true/false)
* **preservation_score** - The target, how easy is this item to preserve