# Final Hackathon — Data

来源：https://www.kaggle.com/competitions/final-hackathon/data

采集时间：2026-10-19T11:00:19Z

This dataset contains FPS (Frames Per Second) measurements of video games run on various computers. Each row represents the FPS outcome for a specific game executed on a particular computer configuration. The computer's configuration is described by the technical specifications of its CPU and GPU. These specifications include attributes prefixed with "Cpu" and "Gpu," respectively, and reflect the factory settings of these components.

The dataset also characterizes each game by its name, the resolution at which it was displayed, and the quality settings used during the FPS measurement. These attributes are prefixed with "Game."

In summary, this dataset provides a comprehensive overview of how different computer configurations (CPU and GPU specifications) and game settings (name, resolution, and quality) impact the FPS performance of video games.

## Files

*   **train.csv** - the training set
*   **test.csv** - the test set
*   **sample_submission.csv** - a sample submission file in the correct format

## Columns

* `CpuNumberOfCores` - number of physical cores
* `CpuNumberOfThreads` - number of threads
* `CpuBaseClock` - base clock in MHz
* `CpuCacheL1` - total size of level 1 cache in kB
* `CpuCacheL2` - total size of level 2 cache in kB
* `CpuCacheL3` - total size of level 3 cache in MB
* `CpuDieSize` - physical size of the die in square meters
* `CpuFrequency` - frequency in MHz
* `CpuMultiplier` - multiplier of CPU
* `CpuMultiplierUnlocked` - 0=multiplier locked, 1=multiplier unlocked
* `CpuProcessSize` - used process size in nanometers
* `CpuSMPNumberOfCpus` - number of symmetric multiprocessors
* `CpuTDP` - thermal design power in watts
* `CpuTransistors` - count of transistors in millions
* `CpuTurboClock` - turbo clock in MHz
* `GpuBandwidth` - bandwidth in MB/s
* `GpuBaseClock` - base clock in MHz
* `GpuBoostClock` - boost clock in MHz
* `GpuComputeUnits` - number of computing units
* `GpuDieSize` - physical size of die in square meters
* `GpuNumberOfExecutionUnits` - number of execution units
* `GpuFP32Performance` - theoretical Float 32 performance in MFLOP/s
* `GpuMemoryBus` - width of memory bus in bits
* `GpuMemorySize` - size of memory in MB
* `GpuPixelRate` - theoretical pixel rate in MPixel/s
* `GpuProcessSize` - used process size in nanometers
* `GpuNumberOfROPs` - number of render output units
* `GpuNumberOfShadingUnits` - number of shading units
* `GpuNumberOfTMUs` - number of texture mapping units
* `GpuTextureRate` - theoretical texture rate in KTexel/s
* `GpuTransistors` - number of transistors in millions
* `GpuArchitecture` - architecture code
* `GpuMemoryType` - memory type
* `GpuBusInterface` - bus interface
* `GpuOpenCL` - version of OpenCL
* `GpuShaderModel` - version of shader model
* `GpuVulkan` - version of Vulkan
* `GpuOpenGL` - version of OpenGL
* `GameName` - name
* `GameResolution` - resolution
* `GameSetting` - quality setting
* `Dataset` - indicator for the source of measurement
* `FPS` - FPS value